State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2025

Top Educational Games Performance in Hungary Q4 2024

Explore the trends in downloads, revenue, and active users for the top educational games apps in Hungary during Q4 2024, based on Sensor Tower data.

Top Educational Games Performance in Hungary Q4 2024

In the fourth quarter of 2024, the top educational games on the unified platform in Hungary showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each app based on Sensor Tower data.

Matific: Math Game saw a steady revenue pattern, peaking at about $1.5K in early November. Downloads reached their highest at 1.1K in the first week of October, while active users fluctuated, starting at 3.2K and ending the quarter at 2.3K.

Lingokids - Play and Learn experienced a peak in revenue of $1.3K in mid-November. Downloads increased towards the end of the quarter, reaching 1K in the last week of December. Active users showed growth, climbing from 1.3K to 1.7K over the quarter.

Intellecto Kids Learning Games maintained modest revenue, with a peak at $371 in mid-November. Downloads remained low throughout, with a notable increase to 89 in the final week. Active users showed a slight increase from 51 to 70.

LogicLike: Kids Learning Games had a peak revenue of $225 in mid-November. Downloads and active users both saw significant growth, with downloads peaking at 374 and active users reaching 641 by the end of December.

Learn English – Studycat showed a varied revenue pattern, peaking at $286 in mid-November. Downloads remained low, with a slight increase at the quarter's end. Active users decreased from 48 to 33 by December's close.

For more detailed insights and data, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025